# GOD - God Mode # Fly - Lets the player fly # LOADED - All Weapons with Full Ammo # STAT FPS - Show Frames per Second # Allammo - Gives max ammo # Ghost - Enables movement through walls, and flying # Playersonly - AI cannot move # Slomo X - Lets you manipulate the game speed # Walk - Disalbes fly/ghost # Allweapons - Gives you all weapons # Behindview 1 - Gives 3rd person camera # Behindview 0 - Reverts to 1st person camera # Fov X - Lets you manipulate your field of view # Suicde - Kills your player # Teleport - Teleports you to crosshair's location # Addbots - Lets you specify number of bots to add to a match # giveweapon utgame.utweap_instagibrifle - Gives you the Instagib Shock Rifle # setgravity X - Lets you manipulate the level of gravity
A good site i came across for UT3 stuff is http://www.youtube.com/user/3DBuzz Its has about 100 short, very specific, video tutorials. Most are fairly basic but are helpful if you forget little things and the rest answer a load of more advanced questions that the text based tutorials tend to skip over (notably scripting). They're the way to go
For those of you interested in picking up rigid/soft bodies in-game, there is a mutator for the physicsgun.
It can be found here: http://utforums.epicgames.com/showthread.php?t=602793 and here: http://files.filefront.com/PhysicsGun05azip/;9684138;/fileinfo.html
We tested this, it works on multiplayer. However it only gives the "host" the ability to pick up objects. If anyone can solve this...I'll give you a cookie.
Using the Get Property action in Kismet can be a pain in the ass. Here's a very useful comment I found in a forum:
"By the way, The Property names for the Get Property nodes were found through trial and error. I would type something in lower case letters and if it automatically capitalized it was a good call/statement/command whatever..."
FYI, if you post something in a comment and want to change it, just delete it using the little trash can icon below the comment, and repost the comment with your changes.
7 comments:
Cheat codes:
# GOD - God Mode
# Fly - Lets the player fly
# LOADED - All Weapons with Full Ammo
# STAT FPS - Show Frames per Second
# Allammo - Gives max ammo
# Ghost - Enables movement through walls, and flying
# Playersonly - AI cannot move
# Slomo X - Lets you manipulate the game speed
# Walk - Disalbes fly/ghost
# Allweapons - Gives you all weapons
# Behindview 1 - Gives 3rd person camera
# Behindview 0 - Reverts to 1st person camera
# Fov X - Lets you manipulate your field of view
# Suicde - Kills your player
# Teleport - Teleports you to crosshair's location
# Addbots - Lets you specify number of bots to add to a match
# giveweapon utgame.utweap_instagibrifle - Gives you the Instagib Shock Rifle
# setgravity X - Lets you manipulate the level of gravity
A good site i came across for UT3 stuff is http://www.youtube.com/user/3DBuzz
Its has about 100 short, very specific, video tutorials. Most are fairly basic but are helpful if you forget little things and the rest answer a load of more advanced questions that the text based tutorials tend to skip over (notably scripting). They're the way to go
For those of you interested in picking up rigid/soft bodies in-game, there is a mutator for the physicsgun.
It can be found here:
http://utforums.epicgames.com/showthread.php?t=602793
and here:
http://files.filefront.com/PhysicsGun05azip/;9684138;/fileinfo.html
We tested this, it works on multiplayer. However it only gives the "host" the ability to pick up objects. If anyone can solve this...I'll give you a cookie.
Not strictly interactivity... But you can model a collision volume in 3D Max.
http://udn.epicgames.com/Three/CollisionReference.html#Create%20in%20a%203D%20Modeling%20Program
Kismet reference by UDN
http://udn.epicgames.com/Three/KismetReference.html
Files for lecture on hammocks, cloth and blobs...
http://files.filefront.com/clothlecturezip/;12110122;/fileinfo.html
Using the Get Property action in Kismet can be a pain in the ass. Here's a very useful comment I found in a forum:
"By the way, The Property names for the Get Property nodes were found through trial and error. I would type something in lower case letters and if it automatically capitalized it was a good call/statement/command whatever..."
Also have a look at this thread:
http://www.3dbuzz.com/vbforum/showthread.php?t=171400
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