Tuesday, June 9, 2009

INTERACTIVITIY IN UT3: TIPS

LEAVE QUESTIONS AND TIPS FOR INTERACTIVITY IN UT3 IN THE COMMENTS BELOW.

7 comments:

Jacob Schwartz said...

Cheat codes:

# GOD - God Mode
# Fly - Lets the player fly
# LOADED - All Weapons with Full Ammo
# STAT FPS - Show Frames per Second
# Allammo - Gives max ammo
# Ghost - Enables movement through walls, and flying
# Playersonly - AI cannot move
# Slomo X - Lets you manipulate the game speed
# Walk - Disalbes fly/ghost
# Allweapons - Gives you all weapons
# Behindview 1 - Gives 3rd person camera
# Behindview 0 - Reverts to 1st person camera
# Fov X - Lets you manipulate your field of view
# Suicde - Kills your player
# Teleport - Teleports you to crosshair's location
# Addbots - Lets you specify number of bots to add to a match
# giveweapon utgame.utweap_instagibrifle - Gives you the Instagib Shock Rifle
# setgravity X - Lets you manipulate the level of gravity

Jules said...

A good site i came across for UT3 stuff is http://www.youtube.com/user/3DBuzz
Its has about 100 short, very specific, video tutorials. Most are fairly basic but are helpful if you forget little things and the rest answer a load of more advanced questions that the text based tutorials tend to skip over (notably scripting). They're the way to go

Vinh Nguyen said...

For those of you interested in picking up rigid/soft bodies in-game, there is a mutator for the physicsgun.

It can be found here:
http://utforums.epicgames.com/showthread.php?t=602793
and here:
http://files.filefront.com/PhysicsGun05azip/;9684138;/fileinfo.html

We tested this, it works on multiplayer. However it only gives the "host" the ability to pick up objects. If anyone can solve this...I'll give you a cookie.

Jacob Schwartz said...

Not strictly interactivity... But you can model a collision volume in 3D Max.

http://udn.epicgames.com/Three/CollisionReference.html#Create%20in%20a%203D%20Modeling%20Program

Jacob Schwartz said...

Kismet reference by UDN

http://udn.epicgames.com/Three/KismetReference.html

Vinh Nguyen said...

Files for lecture on hammocks, cloth and blobs...

http://files.filefront.com/clothlecturezip/;12110122;/fileinfo.html

Jacob Schwartz said...

Using the Get Property action in Kismet can be a pain in the ass. Here's a very useful comment I found in a forum:

"By the way, The Property names for the Get Property nodes were found through trial and error. I would type something in lower case letters and if it automatically capitalized it was a good call/statement/command whatever..."

Also have a look at this thread:

http://www.3dbuzz.com/vbforum/showthread.php?t=171400